Where
A file named <anything>.nightcoop, in any of the mod folders of the game, up to three levels deep:
| Folder | Example |
|---|---|
archive/pc/mod/ |
archive/pc/mod/MyCar/mycar.nightcoop |
r6/tweaks/ |
r6/tweaks/MyCar/mycar.nightcoop |
r6/scripts/ |
r6/scripts/MyMod/mymod.nightcoop |
red4ext/plugins/, mods/ (REDmod), bin/x64/plugins/cyber_engine_tweaks/mods/ |
the same |
r6/nightcoop/ |
a folder for manifests only |
NightCoop reads them once, when the game starts (at most 64 manifests, 64 KiB each). The log says what it
took: sdk: [author.my_car] by its manifest archive/pc/mod/MyCar/mycar.nightcoop — …. The switch sdk_manifests (on) turns the reading off in
switches.txt.